Gameplay Video
Character Animations
Original Attack Biro Animation

Common Grounds

This small project was for a friend's Art College project (Alex Vincent: https://www.artstation.com/gobln). He wanted to make a piece about the reality of interacting with people in an Art College environment

Alex wanted to use a flipbook style of animation that had jittering lines as if each frame was coppied by hand rather than electronically.

The game has a few controls to move around the levels, crouch past enemies and swing your sword to attack

Each character in the game has a value associated with them that affects the players score after each level.

  • Soliders can be sneaked past or attacked
  • Woman can be attacked, talked to, or ignored
  • Neutral Cats have no effect
  • Evil Cats can be attacked or sneaked past

Depending on if you made good or bad choices you get the Good ending with the final solider or Bad ending with the Mystic Cat eyes...

Platform: Windows

Languages/Technology: C#

Work Period: 1 Week

Type: Collab