DirectX Shader Showcase
This project was an assignment to show the use of shaders in DirectX using HLSL. The project features the following techniques:
- Diffuse Mapping
- Wiggle Diffuse
- Diffuse Specular
- Normal Mapping
- Parallax Mapping
- Cell Shading
- Cutout and Additive Blending
- Multi Shadow Maps
- Portals
More information HERE
WASD to move | Arrow keys to rotate | Keys 1-5 to enable different shaders
Platform: Windows
Languages/Technology: DirectX 10, HLSL, C++
Work Period: 6 Weeks
Type: University Project