Post Processing Effects
This project was an assignment to show the use of post processing effects in DirectX using HLSL. The project features the following techniques:
- Tint
- Motion Blur
- Gaussian Blur
- Depth of Field
- Bloom
- Edge Detection
- Poly Post Processing
More information HERE
WASD to move | Arrow keys to rotate | Menu options to enable effects
The engine code for this assignment was written by Laurent Noel - Lecturer at UCLan. This assignment was to show postprocessing and not engine work, therefore the base engine was given.
For an example of engine code look at the Wrecking Ball Engine
Platform: Windows
Languages/Technology: DirectX 10, HLSL, C++
Work Period: 3 Weeks
Type: University Project